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- DESCRIPTION:
- Level Name: Yellowstone (fixed ver 1.0)
- Use: Multiplayer (tested with MooseHead Barrens)
- Map: 62x62, almost completly new map, used some river & cliff
- tiles from the last GDI mission(sgc15ec). Made with
- CCMAP 21(Richard Heesbeen & Jeroen Riteijer)
-
-
- This scenerio replaces anything you want, but is best for multiplayer missions,
- and has worked everytime it has been tested. Use mixman (Valden Blato)
- or shuffle (Andrew Griffen) to put map and ini files into general.mix file.
- You can find the programs mentioned above from these places on the net:
-
- http://www.econ.cbs.dk/people/dszcpfk/cc.html
- or http://www.adam.com.au/~buggy/
-
- and if you have problems patching the file please go to the C&C Webboard at:
-
- http://www.econ.cbs.dk/people/dszcpfk/webboard.html
-
-
- AUTHOR'S NOTES
- This level has a lot of choke points, lots of tiberium and lots of places to
- ambush harvestors or other units. This is my first level and I have tested it
- many times in multiplayer.
-
- BUGS
- other than a few map tiles not fitting exactly everything works.
-
- RECOMMENDED SETTINGS
- Players: 2-4
- Bases: ON
- Tiberium: ON
- Starting Money: Whatever
- Crates: IF you like chance
- Units: As many as you want
- AI: If you want some variation
-
- Not to be sold or packaged. Please keep all files contained in the zip intact
- if you pass this on to others.
-
-
- If you like the level, or find some bugs please email me at:
- jhindman@uci.edu
-
- thanks,
- Himey
-
- Command & Conquer is a register trademark of Westwood Inc.
-